For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.
Bio[]Rooftrellen, the Treant Protector▶️ "Life becomes death becomes new life. As it should be." Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground. Abilities[]Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps. Cast Range: 1500Vine Path Length: 1500Vines Radius: 135 Damage per Second: 30/40/50/60 ( 60/70/80/90) Tree Contact Damage Increase: 50% Creep Damage Percentage: 50% Move Speed Slow: 25%/30%/35%/40% Vines Duration: 9/10/11/12 Aura Linger Duration: 0.5 20/19/18/17 ( 15/14/13/12) 75/80/85/90 Modifiers [?] modifier_treant_natures_grasp_creation_thinker Undispellable modifier_treant_natures_grasp_latch_thinker Undispellable modifier_treant_natures_grasp_damage Death modifier_treant_natures_grasp_damage_bonus Death The Protectors don't often come into vision; their natural state being nestled within their leafy brethren. NOTES
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Cast Range: 400Radius: 650 Pulse Interval: 1 Damage/Heal per Pulse: 16/32/48/64 ( 56/72/88/104) Move Speed Slow: 8%/14%/20%/26% ( 23%/29%/35%/41%) Duration: 5 18/16/14/12 80/90/100/110 Cannot be cast on spell immune enemies. Can heal spell immune allies. Modifiers [?] modifier_treant_leech_seed Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground. NOTES
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor. Cast Range: Global Heal per Second: 3/4/5/6 ( 5/6/7/8) Armor Bonus: 6/8/10/12 ( 14/16/18/20) Duration: 15/20/25/30 Radius: 45030/25/20/15 50
Modifiers [?] modifier_treant_living_armor The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature. NOTES
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged. Cast Range: 160Vision/Overgrowth Radius: 800 Global Tree Respawn Time: 10 Number of Charges: 3 Charge Replenish Time: 40 0 100 Modifiers [?] modifier_treant_eyes_in_the_forest Undispellable Ability Draft Notes: One can never be too certain who, or what, might need protecting. Affects Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While active, Treant gains movement speed bonus and amplified healing and regeneration on himself. Tree Search Radius: 150 Move Speed Bonus: 12% ( 27%) Heal and Health Regen Amplification: 40% Damage Disable Duration: 3 Fade Delay: 0 Invisibility Linger Duration: 0.75 Root Total Damage: 200 Default Root Duration: 1 Near-Tree Root Duration: 210 Aghanim's Shard Upgrade: Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree. Invisibility fully works. Cannot trigger the root on attack. Modifiers [?] modifier_treant_natures_guise Undispellable modifier_treant_natures_guise_tree_walking Death modifier_treant_natures_guise_invis Death modifier_treant_natures_guise_root Ability Draft Notes: Treant Protector neither has this ability, nor is it bound to any of his abilities. The Protectors don't often come into vision; their natural state being nestled within their leafy brethren. NOTES
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. Radius: 800 Damage per Second: 75 Duration: 3/4/5 100 200/250/300 Aghanim's Scepter Upgrade: Grants the Eyes In The Forest ability. Modifiers [?]
modifier_treant_overgrowth modifier_treant_overgrowth () Death Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin. NOTES
Talents[]Recent Changes[]
Recommended Items[]Starting items: Early game: Mid game: Late game: Situational items:
Gameplay[]Audio[]History[]Equipment[]
Trivia[]
Gallery[]
|