What is the term used to describe learning through seeing a model receiving a pleasant or unpleasant consequence?

Negative reinforcement is a method that can be used to help teach specific behaviors. With negative reinforcement, something uncomfortable or otherwise unpleasant is taken away in response to a stimulus. Over time, the target behavior should increase with the expectation that the unpleasant thing will be taken away.

Read on to learn more about this type of learning.

The relationship between behavior and consequences is part of a type of learning called operant conditioning. It dates back to the late 1930s.

For negative reinforcement to work, whatever is taken away must be taken away immediately after the behavior in question. The end result is to get whatever behavior is happening to continue and even increase.

Examples

A person hears a loud alarm. They push the STOP button on the alarm to make the noise stop. Now whenever the alarm goes off, they push the STOP button as quickly as they can.

  • Before behavior: Loud alarm
  • Behavior: Person turns alarm off
  • After behavior: No more annoying sound
  • Future behavior: Person pushes STOP every morning to quiet alarm

Parents complain to their child when the child doesn’t clean their room. The child starts cleaning their room to make the complaining stop. Now the child cleans their room more regularly to avoid the complaining.

  • Before behavior: Complaining parents
  • Behavior: Child cleans room
  • After behavior: No more complaining
  • Future behavior: Child keeps room clean

Positive reinforcement is when you give something to a person in response to a certain behavior. It can include anything from allowances to special activities to verbal praise. The idea is that giving that thing will increase the likelihood that the behavior will continue.

For example, a child is told that they’ll earn $5.00 for each A on their report card. The child starts getting good grades. The positive reinforcement here is the $5.00 for each A. The behavior achieved is the child earning good grades.

With both positive and negative reinforcement, the goal is to increase the behavior. The difference is that with negative reinforcement, the behavior results in taking something unpleasant away. With positive reinforcement, the behavior results in earning or attaining something desirable.

Many people confuse negative reinforcement with punishment. The key area where these two methods differ is in the end result. With reinforcement, adding or taking away something is meant to increase the behavior. With punishment, adding or taking away something is meant to decrease or weaken the behavior.

You may already be familiar with specific examples of punishments. They include things like time-outs, groundings, or loss of privileges. Just like with reinforcement, though, punishment can be broken down into positive punishment and negative punishment.

  • With positive punishment, you add something unpleasant in response to a behavior. For example, a child chews gum in class, which is against the rules. The punishment is the teacher disciplining them in front of the class. The child stops chewing gum in glass.
  • With negative punishment, you take away a positive reinforcement in response to a behavior. For example, an older sister picks on her younger brother. The punishment is the parent taking away her favorite toy. The girl stops picking on her brother as a result.

So, should you use negative reinforcement or punishment? Think back to your goal. If it’s to increase a certain behavior, negative reinforcement is the better approach. If it’s to decrease a behavior, punishment may be the better route.

While the word “negative” may throw you, using this method for behavior change isn’t necessarily bad. In negative reinforcement, the word “negative” is referring more to the act of taking something away, like a minus sign in a mathematical equation.

Usually the thing that’s removed in response to the behavior is something the person finds unpleasant or uncomfortable. The removal often results in a favorable outcome for the person.

Negative reinforcement can be an effective tool when used correctly. Using negative reinforcement may not always get the intended results, however. This type of behavior conditioning is simply meant to increase a behavior. As a result, it can work both ways, reinforcing either favorable or unfavorable behaviors.

Examples of negative reinforcement for unfavorable behaviors

A child screams whenever they’re offered macaroni and cheese at a meal. When they scream, their parents immediately take the food away. Each time macaroni and cheese is offered, the child’s tantrums increase and the parents give in.

  • Before behavior: Macaroni and cheese on child’s plate
  • Behavior: Child screams
  • After behavior: Parents take food away
  • Future behavior: Child will scream whenever offered macaroni and cheese

A child doesn’t like wearing a certain shirt their mother purchased for them. The child noticed in the past that their mother doesn’t make them wear damaged clothing, so the child cuts the shirt with scissors. When the mother discovers this, she takes the shirt away.

  • Before behavior: Horrible shirt
  • Behavior: Child damages clothing
  • After behavior: Mother takes shirt away
  • Future behavior: Child will damage clothing they don’t want to wear

Negative reinforcement might work in a classroom setting.

Example of negative reinforcement in the classroom

A student with autism is learning to communicate using pictures. The student is working with the “no” symbol of a circle with a line through it, also known as the PECS “no” picture. The teacher helps the student learn to show the “no” picture when they’re being offered something they don’t like. Now when the child is presented with something they don’t want, they display the “no” picture.

  • Before behavior: Child given something they don’t want
  • Behavior: Child shows “no” picture
  • After behavior: Undesired item is taken away
  • Future behavior: Child shows “no” picture when they want something taken away

In this example, the negative reinforcement is beneficial to the child. That said, positive reinforcement is typically the better approach to behavior in a classroom setting. This might include things like motivating children with the use of small prizes, social activities, and special privileges for increasing positive behaviors.

Positive reinforcement in the classroom

To create a positive reinforcement method in the classroom:

  • Find out what motivates your students. You may consider writing up a survey to have them fill out.
  • Focus on a certain behavior you want to change. For example, maybe you want students to be better about turning in assignments.
  • Clearly define the desired behavior to your students. For example, let your students know that you want them to turn in assignments on time. Be as specific as possible when defining your expectations.
  • Present the reinforcement immediately upon seeing the desired behavior. For example, if the class has turned in all assignments on time, immediately give them praise or other motivators, like special privileges.

Not all children respond the same way to reinforcement. You may need to cater your approach to accommodate for the differences.

There are a variety of ways to encourage and discourage behaviors. Negative reinforcement can be a useful tool if you’re looking to increase a certain behavior. Punishment, on the other hand, is meant to decrease behaviors. The word “negative” simply refers to taking something away and does not mean that this method is bad and not worth exploring.

Regardless of what discipline method you choose, consistency and the timing of the consequence are the most important aspects.

Learning Objectives

  • Explain the difference between reinforcement and punishment (including positive and negative reinforcement and positive and negative punishment)
  • Define shaping
  • Differentiate between primary and secondary reinforcers

In discussing operant conditioning, we use several everyday words—positive, negative, reinforcement, and punishment—in a specialized manner. In operant conditioning, positive and negative do not mean good and bad. Instead, positive means you are adding something, and negative means you are taking something away. Reinforcement means you are increasing a behavior, and punishment means you are decreasing a behavior. Reinforcement can be positive or negative, and punishment can also be positive or negative. All reinforcers (positive or negative) increase the likelihood of a behavioral response. All punishers (positive or negative) decrease the likelihood of a behavioral response. Now let’s combine these four terms: positive reinforcement, negative reinforcement, positive punishment, and negative punishment (Table 1).

Table 1. Positive and Negative Reinforcement and Punishment ReinforcementPunishmentPositiveNegative
Something is added to increase the likelihood of a behavior. Something is added to decrease the likelihood of a behavior.
Something is removed to increase the likelihood of a behavior. Something is removed to decrease the likelihood of a behavior.

The most effective way to teach a person or animal a new behavior is with positive reinforcement. In positive reinforcement, a desirable stimulus is added to increase a behavior.

For example, you tell your five-year-old son, Jerome, that if he cleans his room, he will get a toy. Jerome quickly cleans his room because he wants a new art set. Let’s pause for a moment. Some people might say, “Why should I reward my child for doing what is expected?” But in fact we are constantly and consistently rewarded in our lives. Our paychecks are rewards, as are high grades and acceptance into our preferred school. Being praised for doing a good job and for passing a driver’s test is also a reward. Positive reinforcement as a learning tool is extremely effective. It has been found that one of the most effective ways to increase achievement in school districts with below-average reading scores was to pay the children to read. Specifically, second-grade students in Dallas were paid $2 each time they read a book and passed a short quiz about the book. The result was a significant increase in reading comprehension (Fryer, 2010). What do you think about this program? If Skinner were alive today, he would probably think this was a great idea. He was a strong proponent of using operant conditioning principles to influence students’ behavior at school. In fact, in addition to the Skinner box, he also invented what he called a teaching machine that was designed to reward small steps in learning (Skinner, 1961)—an early forerunner of computer-assisted learning. His teaching machine tested students’ knowledge as they worked through various school subjects. If students answered questions correctly, they received immediate positive reinforcement and could continue; if they answered incorrectly, they did not receive any reinforcement. The idea was that students would spend additional time studying the material to increase their chance of being reinforced the next time (Skinner, 1961).

In negative reinforcement, an undesirable stimulus is removed to increase a behavior. For example, car manufacturers use the principles of negative reinforcement in their seatbelt systems, which go “beep, beep, beep” until you fasten your seatbelt. The annoying sound stops when you exhibit the desired behavior, increasing the likelihood that you will buckle up in the future. Negative reinforcement is also used frequently in horse training. Riders apply pressure—by pulling the reins or squeezing their legs—and then remove the pressure when the horse performs the desired behavior, such as turning or speeding up. The pressure is the negative stimulus that the horse wants to remove.

Watch this clip from The Big Bang Theory to see Sheldon Cooper explain the commonly confused terms of negative reinforcement and punishment.

Many people confuse negative reinforcement with punishment in operant conditioning, but they are two very different mechanisms. Remember that reinforcement, even when it is negative, always increases a behavior. In contrast, punishment always decreases a behavior. In positive punishment, you add an undesirable stimulus to decrease a behavior. An example of positive punishment is scolding a student to get the student to stop texting in class. In this case, a stimulus (the reprimand) is added in order to decrease the behavior (texting in class). In negative punishment, you remove a pleasant stimulus to decrease a behavior. For example, when a child misbehaves, a parent can take away a favorite toy. In this case, a stimulus (the toy) is removed in order to decrease the behavior.

Punishment, especially when it is immediate, is one way to decrease undesirable behavior. For example, imagine your four year-old son, Brandon, hit his younger brother. You have Brandon write 50 times “I will not hit my brother” (positive punishment). Chances are he won’t repeat this behavior. While strategies like this are common today, in the past children were often subject to physical punishment, such as spanking. It’s important to be aware of some of the drawbacks in using physical punishment on children. First, punishment may teach fear. Brandon may become fearful of the hitting, but he also may become fearful of the person who delivered the punishment—you, his parent. Similarly, children who are punished by teachers may come to fear the teacher and try to avoid school (Gershoff et al., 2010). Consequently, most schools in the United States have banned corporal punishment. Second, punishment may cause children to become more aggressive and prone to antisocial behavior and delinquency (Gershoff, 2002). They see their parents resort to spanking when they become angry and frustrated, so, in turn, they may act out this same behavior when they become angry and frustrated. For example, because you spank Margot when you are angry with her for her misbehavior, she might start hitting her friends when they won’t share their toys.

While positive punishment can be effective in some cases, Skinner suggested that the use of punishment should be weighed against the possible negative effects. Today’s psychologists and parenting experts favor reinforcement over punishment—they recommend that you catch your child doing something good and reward them for it.

Make sure you understand the distinction between negative reinforcement and punishment in the following video:

You can view the transcript for “Learning: Negative Reinforcement vs. Punishment” here (opens in new window).

Still confused? Watch the following short clip for another example and explanation of positive and negative reinforcement as well as positive and negative punishment.

You can view the transcript for “Operant Conditioning” here (opens in new window).

Shaping

In his operant conditioning experiments, Skinner often used an approach called shaping. Instead of rewarding only the target behavior, in shaping, we reward successive approximations of a target behavior. Why is shaping needed? Remember that in order for reinforcement to work, the organism must first display the behavior. Shaping is needed because it is extremely unlikely that an organism will display anything but the simplest of behaviors spontaneously. In shaping, behaviors are broken down into many small, achievable steps. The specific steps used in the process are the following: Reinforce any response that resembles the desired behavior. Then reinforce the response that more closely resembles the desired behavior. You will no longer reinforce the previously reinforced response. Next, begin to reinforce the response that even more closely resembles the desired behavior. Continue to reinforce closer and closer approximations of the desired behavior. Finally, only reinforce the desired behavior.

Shaping is often used in teaching a complex behavior or chain of behaviors. Skinner used shaping to teach pigeons not only such relatively simple behaviors as pecking a disk in a Skinner box, but also many unusual and entertaining behaviors, such as turning in circles, walking in figure eights, and even playing ping pong; the technique is commonly used by animal trainers today. An important part of shaping is stimulus discrimination. Recall Pavlov’s dogs—he trained them to respond to the tone of a bell, and not to similar tones or sounds. This discrimination is also important in operant conditioning and in shaping behavior.

It’s easy to see how shaping is effective in teaching behaviors to animals, but how does shaping work with humans? Let’s consider parents whose goal is to have their child learn to clean his room. They use shaping to help him master steps toward the goal. Instead of performing the entire task, they set up these steps and reinforce each step. First, he cleans up one toy. Second, he cleans up five toys. Third, he chooses whether to pick up ten toys or put his books and clothes away. Fourth, he cleans up everything except two toys. Finally, he cleans his entire room.

Rewards such as stickers, praise, money, toys, and more can be used to reinforce learning. Let’s go back to Skinner’s rats again. How did the rats learn to press the lever in the Skinner box? They were rewarded with food each time they pressed the lever. For animals, food would be an obvious reinforcer.

What would be a good reinforce for humans? For your daughter Sydney, it was the promise of a toy if she cleaned her room. How about Joaquin, the soccer player? If you gave Joaquin a piece of candy every time he made a goal, you would be using a primary reinforcer. Primary reinforcers are reinforcers that have innate reinforcing qualities. These kinds of reinforcers are not learned. Water, food, sleep, shelter, sex, and touch, among others, are primary reinforcers. Pleasure is also a primary reinforcer. Organisms do not lose their drive for these things. For most people, jumping in a cool lake on a very hot day would be reinforcing and the cool lake would be innately reinforcing—the water would cool the person off (a physical need), as well as provide pleasure.

A secondary reinforcer has no inherent value and only has reinforcing qualities when linked with a primary reinforcer. Praise, linked to affection, is one example of a secondary reinforcer, as when you called out “Great shot!” every time Joaquin made a goal. Another example, money, is only worth something when you can use it to buy other things—either things that satisfy basic needs (food, water, shelter—all primary reinforcers) or other secondary reinforcers. If you were on a remote island in the middle of the Pacific Ocean and you had stacks of money, the money would not be useful if you could not spend it. What about the stickers on the behavior chart? They also are secondary reinforcers.

Sometimes, instead of stickers on a sticker chart, a token is used. Tokens, which are also secondary reinforcers, can then be traded in for rewards and prizes. Entire behavior management systems, known as token economies, are built around the use of these kinds of token reinforcers. Token economies have been found to be very effective at modifying behavior in a variety of settings such as schools, prisons, and mental hospitals. For example, a study by Cangi and Daly (2013) found that use of a token economy increased appropriate social behaviors and reduced inappropriate behaviors in a group of autistic school children. Autistic children tend to exhibit disruptive behaviors such as pinching and hitting. When the children in the study exhibited appropriate behavior (not hitting or pinching), they received a “quiet hands” token. When they hit or pinched, they lost a token. The children could then exchange specified amounts of tokens for minutes of playtime.

Parents and teachers often use behavior modification to change a child’s behavior. Behavior modification uses the principles of operant conditioning to accomplish behavior change so that undesirable behaviors are switched for more socially acceptable ones. Some teachers and parents create a sticker chart, in which several behaviors are listed (Figure 1). Sticker charts are a form of token economies, as described in the text. Each time children perform the behavior, they get a sticker, and after a certain number of stickers, they get a prize, or reinforcer. The goal is to increase acceptable behaviors and decrease misbehavior. Remember, it is best to reinforce desired behaviors, rather than to use punishment. In the classroom, the teacher can reinforce a wide range of behaviors, from students raising their hands, to walking quietly in the hall, to turning in their homework. At home, parents might create a behavior chart that rewards children for things such as putting away toys, brushing their teeth, and helping with dinner. In order for behavior modification to be effective, the reinforcement needs to be connected with the behavior; the reinforcement must matter to the child and be done consistently.

Figure 1. Sticker charts are a form of positive reinforcement and a tool for behavior modification. Once this little girl earns a certain number of stickers for demonstrating a desired behavior, she will be rewarded with a trip to the ice cream parlor. (credit: Abigail Batchelder)

Time-out is another popular technique used in behavior modification with children. It operates on the principle of negative punishment. When a child demonstrates an undesirable behavior, she is removed from the desirable activity at hand (Figure 2). For example, say that Sophia and her brother Mario are playing with building blocks. Sophia throws some blocks at her brother, so you give her a warning that she will go to time-out if she does it again. A few minutes later, she throws more blocks at Mario. You remove Sophia from the room for a few minutes. When she comes back, she doesn’t throw blocks.

There are several important points that you should know if you plan to implement time-out as a behavior modification technique. First, make sure the child is being removed from a desirable activity and placed in a less desirable location. If the activity is something undesirable for the child, this technique will backfire because it is more enjoyable for the child to be removed from the activity. Second, the length of the time-out is important. The general rule of thumb is one minute for each year of the child’s age. Sophia is five; therefore, she sits in a time-out for five minutes. Setting a timer helps children know how long they have to sit in time-out. Finally, as a caregiver, keep several guidelines in mind over the course of a time-out: remain calm when directing your child to time-out; ignore your child during time-out (because caregiver attention may reinforce misbehavior); and give the child a hug or a kind word when time-out is over.

Figure 2. Time-out is a popular form of negative punishment used by caregivers. When a child misbehaves, they are removed from a desirable activity in an effort to decrease the unwanted behavior. For example, (a) a child might be playing on the playground with friends and push another child; (b) the child who misbehaved would then be removed from the activity for a short period of time. (credit a: modification of work by Simone Ramella; credit b: modification of work by “Spring Dew”/Flickr)

Review operant conditioning and the differences between reinforcement and punishment in the following interactive:

Think It Over

  • Explain the difference between negative reinforcement and punishment, and provide several examples of each based on your own experiences.
  • Think of a behavior that you have that you would like to change. How could you use behavior modification, specifically positive reinforcement, to change your behavior? What is your positive reinforcer?

negative punishment: taking away a pleasant stimulus to decrease or stop a behavior

negative reinforcement: taking away an undesirable stimulus to increase a behavior

positive punishment: adding an undesirable stimulus to stop or decrease a behavior

positive reinforcement: adding a desirable stimulus to increase a behavior

primary reinforcer: has innate reinforcing qualities (e.g., food, water, shelter, sex)

punishment: implementation of a consequence in order to decrease a behavior

reinforcement: implementation of a consequence in order to increase a behavior

secondary reinforcer: has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)

shaping: rewarding successive approximations toward a target behavior

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