The Timers module in Node.js contains functions that execute code after a set period of time. Timers do not need to be imported via Show
Controlling the Time Continuum with Node.jsThe Node.js API provides several ways of scheduling code to execute at some point after the present moment. The functions below may seem familiar, since they are available in most browsers, but Node.js actually provides its own implementation of these methods. Timers integrate very closely with the system, and despite the fact that the API mirrors the browser API, there are some differences in implementation. "When I say so" Execution ~ setTimeout()
The above function 1 will execute as close to 1500 milliseconds (or 1.5 seconds) as possible due to the call of setTimeout() .The timeout interval that is set cannot be relied upon to execute after that exact number of milliseconds. This is because other executing code that blocks or holds onto the event loop will push the execution of the timeout back. The only guarantee is that the timeout will not execute sooner than the declared timeout interval.
4 object that can be used to reference the timeout that was set. This returned object can be used to cancel the timeout ( see 5 below) as well as change the execution behavior (see 6 below)."Right after this" Execution ~ console.log('before immediate'); setImmediate((arg) => { console.log(`executing immediate: ${arg}`); }, 'so immediate'); console.log('after immediate'); 7 7 will execute code at the end of the current event loop cycle. This code will execute after any I/O operations in the current event loop and before any timers scheduled for the next event loop. This code execution could be thought of as happening "right after this", meaning any code following the 7 function call will execute before the 7 function argument.The first argument to 7 will be the function to execute. Any subsequent arguments will be passed to the function when it is executed. Here's an example:
The above function passed to 7 will execute after all runnable code has executed, and the console output will be:
7 returns an 4 object, which can be used to cancel the scheduled immediate (see 5 below).
"Infinite Loop" Execution ~ function intervalFunc() { console.log('Cant stop me now!'); } setInterval(intervalFunc, 1500); 3If there is a block of code that should execute multiple times, 3 can be used to execute that code. 3 takes a function argument that will run an infinite number of times with a given millisecond delay as the second argument. Just like setTimeout() , additional arguments can be added beyond the delay, and these will be passed on to the function call. Also like setTimeout() , the delay cannot be guaranteed because of operations that may hold on to the event loop, and therefore should be treated as an approximate delay. See the below example:
In the above example, 8 will execute about every 1500 milliseconds, or 1.5 seconds, until it is stopped (see below).Just like 3 also returns a 4 object which can be used to reference and modify the interval that was set.Clearing the FutureWhat can be done if a 4 or 4 object needs to be cancelled? setTimeout() , 7, and 3 return a timer object that can be used to reference the set 4 or 4 object. By passing said object into the respective 9 function, execution of that object will be halted completely. The respective functions are 5, 5, and 2. See the example below for an example of each:
Leaving Timeouts BehindRemember that 4 objects are returned by 4 and 5. The 4 object provides two functions intended to augment 4 behavior with 6 and 9. If there is a 4 object scheduled using a require() 1 function, 6 can be called on that object. This will change the behavior slightly, and not call the 4 object if it is the last code to execute. The 4 object will not keep the process alive, waiting to execute.In similar fashion, a 4 object that has had 6 called on it can remove that behavior by calling 9 on that same 4 object, which will then ensure its execution. Be aware, however, that this does not exactly restore the initial behavior for performance reasons. See below for examples of both:
Further Down the Event LoopThere's much more to the Event Loop and Timers than this guide has covered. To learn more about the internals of the Node.js Event Loop and how Timers operate during execution, check out this Node.js guide: The Node.js Event Loop, Timers, and process.nextTick(). How to repeat timer function in JavaScript?Use setInterval() to specify a function to repeat with a time delay between executions. Again, two parameters are passed to setInterval() : the function you want to call, and the amount of time in milliseconds to delay each call of the function . setInterval() will continue to execute until it is cleared.
How to make a loop with timer in JavaScript?The two key methods to use with JavaScript are:. setTimeout(function, milliseconds ) Executes a function, after waiting a specified number of milliseconds.. setInterval(function, milliseconds ) Same as setTimeout(), but repeats the execution of the function continuously.. Can I use setTimeout in for loop?The setTimeout function callback isn't triggered until the for loop execution has completed. When the for loop has finished executing the value of i is 7. Now when the setTimeout call begins to execute it uses the last set value of i which is 7. Hence 7 is printed in all the setTimeout callbacks.
Is there a timer function in JavaScript?There are two timer functions in JavaScript: setTimeout() and setInterval() . The following section will show you how to create timers to delay code execution as well as how to perform one or more actions repeatedly using these functions in JavaScript.
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