What happens if you dont give Virgil the serum?

Even if the player character becomes director of the Institute and subsequently gives Virgil the serum, there is no option via dialogue to have the now-human Virgil return to the Institute.

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What happens if you don't give Virgil the serum?

How Virgil will react when you see him depends what you've done with The Institute. If you destroyed the Institute without giving Virgil the serum that would have cured him (see The Glowing Sea), he will want to kill you, making killing him an easy decision. If you did cure him, you can still kill him or let him go.

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What happens if I let Virgil live?

Once you have the quest, go talk with Virgil in the Rocky Cave. You can decide to kill him or let him live. If you kill him you can obtain Virgil's Rifle, or you can steal it with the Pickpocket perk Rank 3. Return to Kells to complete the quest and he'll reward you with a Power Armor Helm.

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What happens when you cure Virgil?

The cure is located within the FEV lab, in the room with the test chambers, inside a machine. Simply travel to the Institute and retrieve it, fighting through the defenses. Once returned to Virgil, he will inject himself and become human after 72 hours pass.

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Is the institute evil?

A lot of people share the same opinion, which is that The Institute is the most evil faction in the Commonwealth. In truth, especially if you side with them, the Brotherhood of Steel is. The Institute has, and always had a sole goal to achieve; the preservation of mankind, and it's future.

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The Full Story of the FEV Lab - What Happened Here? Why Brian Virgil is a Hero

How do I make Virgil friendly in Fallout 4?

Take off your power armor before going into the cave and he isn't hostile, This is how I was able to finish the quest, you can fast travel to his cave in it but as soon as you walk towards the entrance wearing power armour ten the quest fails, climb out the armour as soon as you appear and he isn't hostile inside the ...

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Can you tell the institute about Virgil?

Dr. Brian Virgil was a member of the Institute at some point before 2287. He was in charge of a project involving the Forced Evolutionary Virus and the creation of super mutants in the BioScience division. Virgil took control of the program after his predecessor, Dr.

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Is there anything in the glowing sea?

The Glowing Sea is the most irradiated area in Fallout 4. It is not actually a sea, instead being a wasteland of destroyed buildings and empty landscapes. The most common enemy players will find are Ghouls, deathclaws, and the occasional Child of Atom.

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Can you leave the institute and come back?

As long as you are on good terms with the Institute you can continue to fast travel in and out of their location without any trouble. Alternatively, if you reject Father and the Institue you will have to retrace your steps to the room where you were transported in.

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Can I return to the institute?

Simply retrace your steps back to the two elevators and step into the Relay room where you arrived. You will then be teleported to the C.I.T.

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How do you get the best ending in Fallout 4?

You have two options for continuing this ending:

  1. Destroy the Railroad with the Brotherhood and help reactivate Liberty Prime by building parts.
  2. Complete Institute quests including destroying the Railroad, but betray the Mass Fusion plan by dobbing to the Brotherhood.

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Is Sturges a synth?

His status as a synth is never alluded to or mentioned in dialogue. Sturges also has the Synth trait in Fallout Shelter Online.

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Can the institute and Minutemen work together?

In institute path there is one encounter but you can solve it peacefully so yeah, you can do a director and general of the minutemen at same time, not sure if prestron and the others will approve but they will still follow your orders.

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How old is Shaun Fallout 4?

Surviving the Great War. Shaun was less than a year old by October 2077. On October 23, during the outbreak of the Great War, his parents took him and fled to nearby Vault 111 as the atomic bombs began to fall on the Commonwealth.

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Is there a bobblehead in the glowing sea?

The Big Guns Bobblehead can be found in Vault 95, which is in the southwest portion of the map, in a highly irradiated area outside of the Glowing Sea.

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What is the most irradiated place in Fallout 4?

The Glowing Sea is a region of the Commonwealth in 2287. As a whole, the area is the largest highly irradiated area resulting from the detonation of a single nuclear device in any of the Fallout series.

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Which Power Armor is better in Fallout 4?

While there are many models and variations of suits to choose from, nothing really beats the X-01 Power Armor. Lauded as one of the best and most advanced Power Armor suits in the game, the X-01 is also notoriously rare, and therefore tricky to find.

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Can you betray the institute?

You can betray the Institute, when you get near the end of the Institutes story they say theyre building "something". At that point you can take that info to the other factions, which effectively puts you on track to end the game with the new faction.

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Should I give serum back Fallout 4?

Just do the quest and see what happens. if you want the serum complete the quest and you can get a supply of it. and its really good for strength, so +50% melee damage is why I'd use it.

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Should I side with the institute in Fallout 4?

The Institute:

They are the true main antagonist of Fallout 4 unless you side with them. They bring war to every other faction. The only thing I can say to justify them is that they have all this high tech and medicine that can actually help the Commonwealth.

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Who was strong before he became a super mutant?

The most likely theory is that Strong was a normal wastelander captured by the Institute to use as a test subject, then disposed of afterwards. Strong might have a backstory similar to Virgil, in that he was a scientist working with FEV who was exposed.

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Can super mutants be cured?

While a cure for the effects of FEV was speculated by ZAX 1.2, this is the only strain that can be cured. The Institute scientist, Brian Virgil, is the first to successfully create a serum that recreated his original human DNA while overwriting the FEV present in his system.

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Are super mutants smarter?

Super Mutants created by the Institute are less intelligent compared to other variants but are capable of speaking like normal humans.

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The Institute's area is not large, but the place to find the Serum is not immediately obvious.

If, like me, you want to keep your promise to Virgil after he's helped you infiltrate the Institute, then you may have been confused about where to find the Serum which he hopes will transform him. Do this as soon as possible after finding the Institute. If you wait too long, you will fail the quest after getting back to Virgil with the Serum. Definitely bring a few healing items and be prepared for a fight.

Head to the Institute

Even if you've been there before, you should be able to fast travel there unless you've been hostile to the residents.

Locate Bioscience

Head into the Bioscience Lab in order to proceed.

Look for the Bioscience lab. It is one of the few that has the words marked under the symbol, so it's not the only green one. From there, you want to find the FEV lab - it's in the back, protected by a novice-level lock, meaning anyone can pick their way inside.

This door leads to a seemingly abandoned portion of the building, protected by an Assaultron and some Laser Turrets.

Inside FEV - Fight for the Serum

Even when an Assaultron's legs are blown out, it's dangerous. It is safe to quick save in here, for no alarm will be raised.

This area is heavily protected by turrets, and there is even a nasty Assaultron. I made short work of it, but had to tread carefully not knowing what the real threats were. After the Assaultron, nothing major of note came up - just 5 or 6 Turrets, and lots of materials.

The place looks like it's been completely abandoned. Go through the hallways, you literally cannot miss the serum machine pictured below, because there are not many branches off this corridor.

Virgil's Serum is in the corner of the WTF room, inside this machine. Take it and get out.

To minimize spoilers, I won't show a picture of the lab here, so you can see it for the first time yourself. This may color your view of the Institute, and help you pick a side. Of course, you may be fine with the way they're handling things!

Deliver the Serum to Virgil in a timely manner, and you'll finish this side quest.

You can use a terminal toward the end to get out of this area and back into the main Institute building. No one will be aware of what you did while inside, and you can take the serum back to Virgil at his Rocky Cave in the Glowing Sea.

Evil Route - you can con Virgil into killing himself, with 3 speech checks - he doesn't have the guts for it, but if you do it for him after convincing him, you can take his Laser Rifle, which does +50% damage to Supermutants.

Contact
I hope you found this guide helpful. If you think I've missed something people would like to know about, please email [email protected] with a suggestion.

Search the Guide

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs


Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New


Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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