Panduan bermain tyrant protector dota 2

Treant Protector

25 + 3.4

15 + 1.8

20 + 1.8

+20HP and +0.1HP regeneration/point.
+1 main attack damage/point.
+0.17 armor and 1 attack speed/point.
+12MP and +0.05MP regeneration/point.

Level0 1 15 25 30 HealthManaArmorDamage BlockMagic ResistanceStatus ResistanceDamageAttack RateAttack RangeAttack SpeedAttack AnimationProjectile SpeedMovement SpeedTurn RateCollision SizeVision RangeLegsGib Type Ability Upgrades

L0 Base Hero Values
L1 + Base Attributes
L15 + Attribute Gain
L25 + 6 levels of
Attribute Bonus
L30 + 7 levels of Attribute Bonus
All values shown are without
talent bonuses.

200 700 1640 2560 2940
+0.25 +2.75 +7.51 +12.11 +14.01
75 315 615 975 1107
+0.5 +1.5 +2.76 +4.26 +4.81
-1 1.5 5.7 10.7 12.53
16 (50%)
25%
0%
62‒70 87‒95 134‒142 180‒188 199‒207
0.53/s 0.61/s 0.74/s 0.9/s 0.95/s
150 (600)
▶️ 100 (1.9s BAT)
0.6+0.4
Instant
▶️ 285
0.6
24
(G) 1800 • 800
2
Wood

Eyes In The Forest

Overgrowth

Nature's Guise

For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.

Roles: Complexity:
Calls upon the forest to root his foes.
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes in the Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them.

Support
Initiator
Durable
Disabler
Escape
★★☆

Bio[]

Rooftrellen, the Treant Protector

▶️ "Life becomes death becomes new life. As it should be."

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities[]

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

Cast Range:

1500

Vine Path Length:

1500

Vines Radius: 135

Damage per Second: 30/40/50/60 (

 60/70/80/90)

Tree Contact Damage Increase: 50%

Creep Damage Percentage: 50%

Move Speed Slow: 25%/30%/35%/40%

Vines Duration: 9/10/11/12

Aura Linger Duration: 0.5

20/19/18/17 (

 15/14/13/12)

75/80/85/90

Modifiers [?]

modifier_treant_natures_grasp_creation_thinker

Undispellable

modifier_treant_natures_grasp_latch_thinker

Undispellable

modifier_treant_natures_grasp_damage

Death

modifier_treant_natures_grasp_damage_bonus

Death

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

NOTES


  • Nature's Grasp's effects have a travel time, and are not instantly applied within its whole area.
  • The vine path consists of 8 thickets, which are placed in a straight line in front of Treant Protector.
    • The thickets are placed with 175 distance from each other, with the first one starting 100 range in front of Treant Protector, resulting in a total length of 1500.
    • The brambles spawn in 0.1-second intervals, with the first one spawning upon cast, resulting in a formation time of 0.8 seconds.
    • With the path length and effect radius, Nature's Grasp can hit units up to 1635 range away.
  • The thicket's duration starts after it was created. This means the last thicket disappears 9.8/10.8/11.8/12.8 seconds after cast.
    • If a tree is within the radius of any thicket, all thickets deal increased damage.
    • Checks for trees once upon creation of the path. Trees created or destroyed after the thickets' creation are ignored.
  • The movement speed slow and damage are provided by an aura, which is applied by each thicket in the path, it has a linger duration of 0.5 seconds.
    • There are two different modifiers used — the damage modifier is used by regular thickets, while the damage bonus modifier is used by thickets buffed by trees.
    • These two modifiers stack with each other, but do not stack with multiple of themselves.
  • Deals 7.5/10/12.5/15 (
    15/17.5/20/22.5) damage in 0.25-second intervals, starting 0.25 seconds after the debuff is placed.
  • Against non-hero units, it deals 3.75/5/6.25/7.5 (
    7.5/8.75/10/11.25) damage in 0.25-second intervals, starting 0.25 seconds after the debuff is placed.

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.

Cast Range:

400

Radius: 650

Pulse Interval: 1

Damage/Heal per Pulse: 16/32/48/64 (

 56/72/88/104)

Move Speed Slow: 8%/14%/20%/26% (

 23%/29%/35%/41%)

Duration: 5

18/16/14/12

80/90/100/110

Cannot be cast on spell immune enemies.

Can heal spell immune allies.

Modifiers [?]

modifier_treant_leech_seed

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

NOTES


  • The healing projectiles travel at a speed of 450.
    • Healing projectiles cannot target invulnerable or hidden units, but airborne projectiles still heal them.
    • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Deals damage and sends healing projectiles in 1-second intervals, starting immediately upon cast, resulting in 5 pulses.
    • Can deal up to 80/160/240/320 (
      280/360/440/520) damage (before reductions) and heal for the same amount of health a single unit for the same amount.
  • The debuff persists through death, so even when the target dies, Leech Seed continues pulsing.
  • If the target turns invisible while Leech Seed is still active, the pulses continue coming from its current actual position, making it possible to track the target.

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

Cast Range: Global

Heal per Second: 3/4/5/6 (

 5/6/7/8)

Armor Bonus: 6/8/10/12 (

 14/16/18/20)

Duration: 15/20/25/30

 Radius: 450

30/25/20/15

50

Modifiers [?]

modifier_treant_living_armor

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

NOTES


  • When ground-targeted, the closest hero or building to the target point is targeted instead.
    • Although non-hero units can be directly targeted, ground-targeting excludes non-hero units. Treats creep-heroes as heroes.
    • ↓↓ Double-tapping automatically targets self.
  • Can be cast on buildings, but not on wards. Cannot target invulnerable units.
  • Heals 45/80/125/180 (
    75/120/175/240) health in 1-second intervals, starting 1 second after the buff is placed, resulting in 15/20/25/30 instances.
  • With the area of effect
    talent, Living Armor turns into an area-targeted ability, so that it cannot directly target units anymore.
    • ↓↓ Double-tapping centers the radius around Treant Protector.

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged.

Cast Range:

160

Vision/Overgrowth Radius: 800

Global Tree Respawn Time: 10

Number of Charges: 3

Charge Replenish Time: 40

0

100

Modifiers [?]

modifier_treant_eyes_in_the_forest

Undispellable

Ability Draft Notes:

One can never be too certain who, or what, might need protecting.

Affects
Self
(

 Enemies)

Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While active, Treant gains movement speed bonus and amplified healing and regeneration on himself.

Tree Search Radius: 150

Move Speed Bonus: 12% (

 27%)

Heal and Health Regen Amplification: 40%

Damage Disable Duration: 3

 Fade Delay: 0

 Invisibility Linger Duration: 0.75

 Root Total Damage: 200

 Default Root Duration: 1

 Near-Tree Root Duration: 2

 10

Aghanim's Shard Upgrade:

Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.

Invisibility fully works.

Cannot trigger the root on attack.

Modifiers [?]

modifier_treant_natures_guise

Undispellable

modifier_treant_natures_guise_tree_walking

Death

modifier_treant_natures_guise_invis

Death

modifier_treant_natures_guise_root

Ability Draft Notes:

Treant Protector neither has this ability, nor is it bound to any of his abilities.

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

NOTES


  • This is an innate ability and does not need to be learned.
  • Nature's Guise is disabled when taking damage greater than 0 (after reductions), while not already affected by it.
    • This means when Treant Protector is within the tree search radius, taking damage does not disable any of the bonuses.
    • Only damage from player-controlled sources, including allies, and
      Roshan
      can disable Nature's Guise.
  • Applies heal amplification and health regeneration amplification, but not lifesteal amplification or spell lifesteal amplification.
  • With
    Aghanim's Shard
    , attacks root the target whenever the ability is off cooldown, preventing them from moving and casting certain mobility abilities.
    • If Treant Protector has the tree-walking modifier, the root duration is increased to 2 seconds.
    • Deals 4 instances of 50 damage over the total duration. The damage interval adapts to the root duration.
    • The first damage instance is dealt after a quarter of the root duration is over, and not immediately upon placing the debuff.
    • Provides True Sight over the target.
  • With
    Aghanim's Shard
    , Treant Protector also gains invisibility within 150 range of a tree.
    • Unlike the other bonuses, the invisibility has a linger duration of 0.75 seconds.
    • This means the invisibility is not lost instantly upon getting out of range of a tree, and may not be lost at all when coming within range of a tree again.
    • Casting abilities do not break the invisibility.
    • However, attacking breaks the invisibility, regardless of whether the attack actually landed or not.
    • While attacking within the tree search radius, it causes the invisibility to be re-applied on him 0.75 seconds later.
    • Nature's Guise uses the cooldown system to indicate its fade delay for its invisibility. It has visual purposes only.

Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.

Radius: 800

Damage per Second: 75

Duration: 3/4/5

100

200/250/300

Aghanim's Scepter Upgrade:

Grants the Eyes In The Forest ability.
If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.

Modifiers [?]

modifier_treant_overgrowth

modifier_treant_overgrowth (

)

Death

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

NOTES


  • Roots and disarms the targets, preventing them from moving, attacking, and casting certain mobility abilities.
    • Provides True Sight over the targets, but does not affect already invisible targets.
    • With the undispellable Overgrowth
      talent, Overgrowth becomes undispellable.
  • Forces a stop command onto affected units upon placing the debuff, canceling ability casts, and interrupting channeling abilities.
    • Since this only happens once upon placing the debuff, it does not prevent other channeling abilities after the debuff is placed.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 3/4/5 instances.
  • Can deal up to 225/300/375 damage (before reductions).

Talents[]

Recent Changes[]

  • Living Armor
    • Rescaled armor bonus from 5/6/7/8 to 3/6/9/12.
    • Reduced total heal from 60/100/140/180 to 45/80/125/180.
    • Increased duration from 12 on each level to 15/20/25/30.
    • Increased cooldown from 26/22/18/14 to 30/25/20/15.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Tranquil Boots
    provides health regeneration and movement speed to roam the map. Consider it when teammates do not need extra mana from Arcane Boots.
  • Soul Ring
    solves Treant Protector's mana problems in the early to mid game so he can use Leech Seed more frequently to gank and Living Armor to heal. Consider this item with Tranquil Boots to offset its health cost.
  • Drum of Endurance
    provides cheap attribute bonuses, and movement speed for allies and Treant Protector, which stacks with Nature's Grasp.
  • Blink Dagger
    allows for more powerful initiaions with Overgrowth, as well as letting Treant Protector dart around the forest while remaining invisible through Nature's Grasp.
  • Meteor Hammer
    gives Treant Protector strength, intelligence, regeneration, and area stun. Overgrowth's root will help him use this item reliably as an initiation tool.
  • Vladmir's Offering
    provides Treant Protector and his team with a useful aura, most notably the attack damage bonus that scales well in the late game.
  • Pipe of Insight
    provides team with protection against magical damage.
  • Heaven's Halberd
    disarms an enemy hero, while providing strength, status resistance, and evasion to increase durability.
  • Shiva's Guard
    provides protection against physical damage with armor and slow aura that also helps in teamfights.
  • Octarine Core
    lowers cooldowns of items and abilities, especially the upgraded Overgrowth to increase farm and apply constant pressure on all lanes.
  • Refresher Orb
    allows Treant Protector to use Overgrowth twice in quick succession.
  • Radiance
    applies excellent area damage during fights, even while invisible.

Gameplay[]

Audio[]

History[]

Equipment[]

v  d  e

Treant Protector
Equipment (expand sets)
Sets

Agaric Flourish

Bark of the Ageless Witness

Eldritch Gnarl

Emberbark

Frost Auburn Hideaway

Haven of the Hinterheart

Honors of the Arbor Sage

Moonshard Overgrowth

Protector of the Ancient Seal

Splintering Awe

The Boreal Sentinel

Head

Stuntwood Symbiont

Shoulder

Stuntwood Sanctuary

Stuntwood Sanctuary of the Crimson Witness

Trivia[]

  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
  • Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • Treant Protector's response "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes

Gallery[]

  • Splash artwork

  • Ability icon progress [?]

  • Hero icon progress

Postingan terbaru

LIHAT SEMUA